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In general, the more expensive a companion is, the higher their level and therefore better their skills are for combat and party support. On the other hand, Dietrich, Tamaris, and Aracanus all cost upwards of 20,000 aurums, and have skills and equipment suitable for a mid to late-game lord.
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Agnare Stormcloak, Kara, and Zaira are examples of low-level companions that are either free or inexpensive to hire, and are suitable party members for the early game. Perisno's companions differ from those in the base game in that not all of them are meant to be attainable to a new player. They can all be found in the taverns of Perisno's towns with the exception of Hyk, who can only be obtained if the player chooses the "A cold island far to the north" backstory. Each companion has a story to tell about their past, a unique set of skills, and can be customized to the player's liking.
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Learn how to build a successful character, earn renown, complete missions and more in Mount & Blade.There are 19 companions for the player to discover roaming around the lands of Perisno. This post is part of the series: Mount & Blade Guide This allows you to really personalize your character for the adventure ahead. The choices you made will also determine your starting inventory, for example if you chose to be a merchant then you will start with a range of goods, if you chose to be a squire you will have better weapons and armor.įinally you can select your characters face and hair using a simple editor program. Once you have chosen the back story for your character you can name them and spend any remaining points you have on skills and weapon abilities. Charisma determines the number of troops you can lead. Intelligence gives you a bonus skill point and you need a minimum level to read the books in game which can be used to gain extra skill points. Slashing someone in the head while he's running away from you on horseback is probably going to be unspectacular. Agility determines your speed and mobility. The Mount and Blade damage system is dependent on a number of factors: your power (whatever) stat, your Strength, the stats of your weapon, and, perhaps most importantly, HOW FAST YOUR ATTACK IS GOING RELATIVE TO YOUR OPPONENT. Strength increases you hit points and the damage that you inflict. Your final choice relates to your motivation for the quest.Īs you can see there is a great deal of variation to choose from. Weapons – Polearms +12, Archery +53 Your Motivation for Adventure.Skills – Power Draw +1, Athletics +1, Tracking +1, Spotting +1.Skills – Weapons Master +1, Tactics +1, Engineer +1, Trade +1.Skills – Riding +1, Pathfinding +1, Inventory Management +1, Trade +1.Weapons – One-handed weapons +15, Crossbow +29.
Skills – Weapons Master +1, Wound Treatment +1, Surgery +1, Persuasion +1.Weapons – One-handed weapons +18, Crossbow +14.Skills – Weapons Master +1, Pathfinding +1, Persuasion +1, Leadership +1.Weapons – One-handed weapons +5, Crossbow +23.Skills – Riding +1, Wound Treatment +1, Persuasion +2.If you choose to be a female character then instead of Squire you have – Weapons – One-handed weapons +22, Two-handed weapons +39, Polearms +36, Archery +15, Crossbow +14, Throwing +14.Skills – Power Strike +1, Weapons Master +1, Riding +1, Leadership +1.The third choice relates to how you spent your early adulthood. Skills – Power Throw +1, Horse Archery +1.Weapons – One-handed weapons +2, Throwing +7.Skills – Inventory Management +1, Trade +1.Weapons - One-handed weapons +2, Polearms +4.Skills – Power Strike +1, Persuasion +1.The second choice relates to how you spent your childhood. Weapons – One-handed weapons +11, Throwing +22 Your Childhood.Skills – Power Throw +1, Looting +1, Athletics +2, Inventory Management +1.Skills – Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1.Stats – Strength +1, Agility +1, Intelligence +1.Weapons - One-handed weapons +3, Two-handed weapons +9, Archery +37.Skills - Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1.
Once you begin the game you can increase your stats, skills and weapon abilities through gaining experience. You can choose to be a male or female character.
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You are offered a series of choices which will determine your starting stats, your possessions and your wealth. When you begin a new game of Mount and Blade your first task is to set up your character.